25 MAR 2022 by ideonexus

 How Games Influence Strategic Culture

Rules define many of the ways a player or team can achieve the primary goal in a given game. For example, because American football requires teams to advance the ball a certain distance over a series of downs or give up the initiative, the game evolves as a series of set-piece plays. Soccer, in contrast, is far more fluid, with virtually continuous activity throughout the game. Soccer and American football do share one common rule in that both last a standardized period (albeit with opportuni...
Folksonomies: games strategy
Folksonomies: games strategy
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18 NOV 2021 by ideonexus

 Personal Growth is Not Hoarding Knowledge

Personal growth is about figuring things out and gaining experience, not hoarding knowledge. An attitude that promotes discovering the new and the valuable is far more important. Thus, your tactics and strategy should always be changing and evolving. Adopt fresh tactics regularly to replace your old ones. Today is more important than yesterday. What's yours is not the new technique, but rather the effort that goes into unearthing it. Knowing what's needed to make those discoveries will allow...
Folksonomies: self-improvement
Folksonomies: self-improvement
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28 SEP 2021 by ideonexus

 The Stopping Problem

The 37% Rule derives from optimal stopping’s most famous puzzle, which has come to be known as the “secretary problem.” Its setup is much like the apartment hunter’s dilemma that we considered earlier. Imagine you’re interviewing a set of applicants for a position as a secretary, and your goal is to maximize the chance of hiring the single best applicant in the pool. While you have no idea how to assign scores to individual applicants, you can easily judge which one you prefer. (A m...
Folksonomies: computational thinking
Folksonomies: computational thinking
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10 MAR 2019 by ideonexus

 Null Move

Called the "null move" technique, it tells the engine to "pass" for one side. That is, to evaluate a position as if one player could make two moves in a row. If the position has not improved even after moving twice, then it can be assumed that the first move is a dud and can be quickly discarded from the search tree, reducing its size and making the search more efficient. Null moves were used in some of the earliest chess programs, including the Soviet Kaissa. It's elegant and a little ironic...
Folksonomies: algorithms
Folksonomies: algorithms
  1  notes
 
31 OCT 2018 by ideonexus

 Work-Related Prospection to Code Switch Between Work and ...

...people who engage in “work-related prospection”– that is, thinking and planning about the day and week ahead and the steps you need to take to achieve your career goals – tend to weather the stresses of the journey better than people whose minds wander aimlessly. This translated to greater job satisfaction throughout the day. Jachimowicz suspects that these benefits come from the fact that it eases the conflict we feel between our roles at home and our roles at work. After all, yo...
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31 OCT 2018 by ideonexus

 Mercurial Identities When Growing Up Online

From October 2015 to the present day, I have lived approximately 168 different lives on the internet. I was Eve the Nobody before I was Eve the Sex Writer before I was Eve the Comedian before I was Eve the Depressed Girl before I was Eve the Drunk before I was Eve the Feminist before I was Eve the Tech Blogger before I was Eve the Democratic Socialist before I was Eve the Hater before I was Eve the Teetotaler before I was Eve the Professional Politics Writer before I was Eve the Sword Girl be...
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27 JUL 2018 by ideonexus

 Rules are the Persistent Identity of a Game Across Cultur...

There are at least two senses in which the RULES schemas offer a "formal" way of looking at games. First, the term formal is used in the sense of "form": rules constitute the inner form or organization of games. In other words, rules are the inner, essential structures that constitute the real-world objects known as games. For example, consider two games of Go that differ in a variety of ways. They might differ in terms of: Material: one version is played with stones on a wooden board; the o...
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27 JUL 2018 by ideonexus

 The Boundaries of a Game Versus Boundaries of Other Kinds...

What does it mean to say that games take place within set boundaries established by the act of play? Is this really true? Is there really such a distinct boundary? In fact there is. Compare, for example, the informal play of a toy with the more formal play of a game. A child approaching a doll, for example, can slowly and gradually enter into a play relationship with the doll. The child might look at the doll from across the room and shoot it a playful glance. Later, the child might pick it u...
Folksonomies: gameplay
Folksonomies: gameplay
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27 JUL 2018 by ideonexus

 With Educational Games, Even if the Kids Don't Get It, Yo...

...where does probability theory come from? What is its source? Clearly, like many other sciences, like arithmetic itself, probability theory emerged from observations of certain real-world phenomena, namely, random, unpredictable phenomena. And it is exactly these kinds of observations—fundamental to the formation of science—which are worth making together with kids. Well, not all of them, of course, just the simplest ones. Besides, kids are making them on their own; e.g., when they play...
Folksonomies: education parenting
Folksonomies: education parenting
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27 JUL 2018 by ideonexus

 Successful Prediction

Successful prediction is the revenge of the nerds. Superforecasters are intelligent but not necessarily brilliant, falling just in the top fifth of the population. They are highly numerate, not in the sense of being math whizzes but in the sense of comfortably thinking in guesstimates. They have personality traits that psychologists call “openness to experience” (intellectual curiosity and a taste for variety), “need for cognition” (pleasure taken in intellectual activity), and “int...
Folksonomies: statistics prediction
Folksonomies: statistics prediction
  1  notes